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About Blimey! Games
Blimey! Games is a globally distributed software development company headquartered in London, England, comprised of world-class artists and programmers, from more than 10 different countries and 4 continents, working in a distributed development environment, united with the single vision of creating the most detailed and authentic simulations, and the most immersive gameplay experiences possible.
Innovators in the distributed development model, we have years of success creating excellent products with minimal overhead. The core team at Blimey! Games formed the core development staff on the critically acclaimed and multiple award-winning GTR - FIA GT Racing Game*, and the classic sports car racing game, GT Legends*, for which Blimey! Games was subcontracted.
At Blimey! Games, we believe the most satisfying gameplay experiences come from a high level of immersiveness. The more detailed a game is, and the better those details fit together, the more immersive the experience. We constantly strive to improve detail and cohesiveness to provide the most immersive gameplay available.
The mission of Blimey! Games is to continue to create the most finely crafted racing simulations and immersive gameplay experiences possible, and to continue to be a leader and innovator in distributed development.
* Copyright © 2005, Blimey! Games. All rights reserved.
The Team
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Name/Role
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Nationality/Residence
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Recent Games
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Management & Support
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CEO/Creative Director: Ian Bell
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British/UK
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GTR, GTL, GTR2, FAL
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Assistant Creative Director: Eric Boosman
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American/USA
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GTR, GTL, GTR2, FAL
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Financial Officer: Laura Zareckaite
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Lithuanian/UK
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GTR, GTL, GTR2, FAL
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Production/Design
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COO/Designer: Stephen Viljoen
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South African/South Africa
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GTR, GTL, GTR2, FAL
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Designer/Producer: Rich Biltcliffe
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British/UK
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FAL
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Programming
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Technical Director, Lead Programmer: Andy Garton
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British/UK
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GTR, GTL, GTR2, FAL
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Render Programmer: Robert Dibley
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British/UK
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GTL, GTR2, FAL
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Render Programmer: Ged Keaveney
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British/UK
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GTL, GTR2, FAL
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Render Programmer: Tom Nettleship
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British/UK
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GTR2, FAL
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Render/AI/Physics Programmer: Steve Dunn
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British/UK
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GTL, GTR2, FAL
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Lead App/Gameplay Programmer: Anders Johansson
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Swedish/UK
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GTL, GTR2, FAL
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Network/Online Programmer: Steve Wilson
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British/UK
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GTR, GTL, GTR2, FAL
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App/Network Programmer: Iain Wallington
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British/UK
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GTR2, FAL
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App/Render Programmer: Matt Hobbs
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British/UK
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GTR2, FAL
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App/Gameplay Programmer: Sean Parkinson
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British/UK
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GTR2, FAL
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App/Gameplay Programmer: Stuart Hunt
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Scottish/Scotland
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FAL
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App/Gameplay Programmer: Alastair Murray
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British/UK
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FAL
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App/Gameplay Programmer: Alan Savage
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British/UK
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FAL
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App/Gameplay Programmer: Florian Gerhardt
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British/UK
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FAL
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Server Side Coder / Admin: Vittorio Rapa
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Italian/Italy
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GTR, GTL, GTR2, FAL
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Builds/Security/Asset Manager: Viktor Kolomiets
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Ukrainian/UK
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GTR, GTL, GTR2, FAL
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Physics/AI Director: Doug Arnao
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American/USA
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GTR, GTL, GTR2, FAL
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Art
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Art Director: Sven Moll
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German/Spain
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GTL, GTR2, FAL
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Art Director: Andreas Moll
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German/Spain
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GTL, GTR2, FAL
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Art Manager: John Harris
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British/UK
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FAL
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Chief Technical Artist: Perran Truran
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British/UK
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GTR, GTL, GTR2, FAL
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Senior Environment Artist: Sean Vollmer
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South African/South Africa
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GTR, GTL, GTR2, FAL
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Senior Environment Artist: Dominik Rühl-Mezzetti
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German/Germany
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GTL, GTR2, FAL
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Senior Object/Environment Artist: Gustavo Olivera
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Uruguayan/Uruguay
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GTR, GTL, GTR2, FAL
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Object/Vehicle/Cockpit modeller: Bryn Alban
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British/UK
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GTR, GTL, GTR2, FAL
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Lead Vehicle Modeller: Casey Ringley
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American/USA
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GTL, GTR2, FAL
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Lead Vehicle Artist: Jan Frischkorn
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German/Germany
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GTR, GTL, GTR2, FAL
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Vehicle Artist: Daniel Karlsson
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Swedish/Sweden
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GTR, GTL, GTR2, FAL
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Vehicle Artist: Vincent Dambreville
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French/Reunion Island
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GTL, GTR2, FAL
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Circuit Artist: Roe M. Tengco
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Philippines
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GTL, GTR2, FAL
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Artist: Marcel Dortland
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British/UK
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GTL, FAL
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Artist: Michal Beran
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Czech Republic/Czech
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FAL
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Artist: Michal Jeschke
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Czech Republic/Czech
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FAL
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Artist: Daniel Falta
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Czech Republic/Czech
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FAL
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Artist: Lukas Mensik
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Czech Republic/Czech
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FAL
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Artist: Andrea Fabris
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Italian/Italy
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FAL
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Artist: Gregor Koch
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German/Germany
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FAL
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Artist: Oliver Hatton
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British/UK
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FAL
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Artist: RadoTurko
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Czech Republic/Czech
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FAL
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Artist: Tony Rogers
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British/UK
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FAL
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Artist: Tomas Kanda
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Czech Republic/Czech
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FAL
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Artist: Martijn Haans
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Dutch/The Netherlands
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GTR, GTL, GTR2, FAL
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Leader of Beta Testing: Denis Paradis
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Canadian/Canada
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GTL, GTR2, FAL
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Audio
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Sound Director: Dr. Stephen Baysted
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British/UK
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GTR, GTL, GTR2, FAL
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| Sound Design: Greg Hill |
Australian/Australia
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GTR, GTL, GTR2, FAL
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| Sound Design: Lucio Marques |
Portuguese/Portugal
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FAL
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(N.B. "FAL" = Falcon, internal project codename.)

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