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About Blimey! Games

Blimey! Games is a globally distributed software development company headquartered in London, England, comprised of world-class artists and programmers, from more than 10 different countries and 4 continents, working in a distributed development environment, united with the single vision of creating the most detailed and authentic simulations, and the most immersive gameplay experiences possible.

Innovators in the distributed development model, we have years of success creating excellent products with minimal overhead. The core team at Blimey! Games formed the core development staff on the critically acclaimed and multiple award-winning GTR - FIA GT Racing Game*, and the classic sports car racing game, GT Legends*, for which Blimey! Games was subcontracted.

At Blimey! Games, we believe the most satisfying gameplay experiences come from a high level of immersiveness. The more detailed a game is, and the better those details fit together, the more immersive the experience. We constantly strive to improve detail and cohesiveness to provide the most immersive gameplay available.

The mission of Blimey! Games is to continue to create the most finely crafted racing simulations and immersive gameplay experiences possible, and to continue to be a leader and innovator in distributed development.

* Copyright © 2005, Blimey! Games. All rights reserved.

The Team

Name/Role

Nationality/Residence 

Recent Games 

     

Management & Support

 

 

CEO/Creative Director: Ian Bell

British/UK

GTR, GTL, GTR2, FAL

Assistant Creative Director: Eric Boosman

American/USA

GTR, GTL, GTR2, FAL

Financial Officer: Laura Zareckaite

Lithuanian/UK

GTR, GTL, GTR2, FAL

 

 

 

Production/Design

 

 

COO/Designer: Stephen Viljoen

South African/South Africa

GTR, GTL, GTR2, FAL

Designer/Producer: Rich Biltcliffe

British/UK

FAL

 

 

 

Programming

 

 

Technical Director, Lead Programmer: Andy Garton

British/UK

GTR, GTL, GTR2, FAL

Render Programmer: Robert Dibley

British/UK

GTL, GTR2, FAL

Render Programmer: Ged Keaveney

British/UK

GTL, GTR2, FAL

Render Programmer: Tom Nettleship

British/UK

GTR2, FAL

Render/AI/Physics Programmer: Steve Dunn

British/UK

GTL, GTR2, FAL

Lead App/Gameplay Programmer: Anders Johansson

Swedish/UK

GTL, GTR2, FAL

Network/Online Programmer: Steve Wilson

British/UK

GTR, GTL, GTR2, FAL

App/Network Programmer: Iain Wallington

British/UK

GTR2, FAL

App/Render Programmer: Matt Hobbs

British/UK

GTR2, FAL

App/Gameplay Programmer: Sean Parkinson

British/UK

GTR2, FAL

App/Gameplay Programmer: Stuart Hunt

Scottish/Scotland

FAL

App/Gameplay Programmer: Alastair Murray

British/UK

FAL

App/Gameplay Programmer: Alan Savage

British/UK

FAL

App/Gameplay Programmer: Florian Gerhardt

British/UK

FAL

Server Side Coder / Admin: Vittorio Rapa

Italian/Italy

GTR, GTL, GTR2, FAL

Builds/Security/Asset Manager: Viktor Kolomiets

Ukrainian/UK

GTR, GTL, GTR2, FAL

Physics/AI Director: Doug Arnao

American/USA

GTR, GTL, GTR2, FAL

 

 

 

Art

 

 

Art Director: Sven Moll

German/Spain

GTL, GTR2, FAL

Art Director: Andreas Moll

German/Spain

GTL, GTR2, FAL

Art Manager: John Harris

British/UK

FAL

Chief Technical Artist: Perran Truran

British/UK

GTR, GTL, GTR2, FAL

Senior Environment Artist: Sean Vollmer

South African/South Africa

GTR, GTL, GTR2, FAL

Senior Environment Artist: Dominik Rühl-Mezzetti

German/Germany

GTL, GTR2, FAL

Senior Object/Environment Artist: Gustavo Olivera

Uruguayan/Uruguay

GTR, GTL, GTR2, FAL

Object/Vehicle/Cockpit modeller: Bryn Alban

British/UK

GTR, GTL, GTR2, FAL

Lead Vehicle Modeller: Casey Ringley

American/USA

GTL, GTR2, FAL

Lead Vehicle Artist: Jan Frischkorn

German/Germany

GTR, GTL, GTR2, FAL

Vehicle Artist: Daniel Karlsson

Swedish/Sweden

GTR, GTL, GTR2, FAL

Vehicle Artist: Vincent Dambreville

French/Reunion Island

GTL, GTR2, FAL

Circuit Artist:  Roe M. Tengco

Philippines

GTL, GTR2, FAL

Artist:  Marcel Dortland

British/UK

GTL, FAL

Artist:  Michal Beran

Czech Republic/Czech

FAL

Artist:  Michal Jeschke

Czech Republic/Czech

FAL

Artist:  Daniel Falta

Czech Republic/Czech

FAL

Artist:  Lukas Mensik

Czech Republic/Czech

FAL

Artist:  Andrea Fabris

Italian/Italy

FAL

Artist:  Gregor Koch

German/Germany

FAL

Artist:  Oliver Hatton

British/UK

FAL

Artist:  RadoTurko

Czech Republic/Czech

FAL

Artist: Tony Rogers

British/UK

FAL

Artist: Tomas Kanda

Czech Republic/Czech

FAL

Artist: Martijn Haans

Dutch/The Netherlands

GTR, GTL, GTR2, FAL

Leader of Beta Testing: Denis Paradis

Canadian/Canada

GTL, GTR2, FAL

     

Audio

   

Sound Director:  Dr. Stephen Baysted

British/UK

GTR, GTL, GTR2, FAL

Sound Design: Greg Hill 
Australian/Australia
GTR, GTL, GTR2, FAL
Sound Design: Lucio Marques 
Portuguese/Portugal
FAL

(N.B. "FAL" = Falcon, internal project codename.)

Ask me later for details on our corporate identity


Copyright © Blimey! Games. All Rights Reserved.